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#include <FXVec3d.h>
FX::FXVec3d::FXVec3d | ( | ) | [inline] |
Default constructor; value is not initialized.
FX::FXVec3d::FXVec3d | ( | const FXVec3d & | v | ) | [inline] |
FX::FXVec3d::FXVec3d | ( | const FXdouble | v[] | ) | [inline] |
Initialize from array of doubles.
Initialize with components.
Return a non-const reference to the ith element.
Return a const reference to the ith element.
Set value from components.
FX::FXVec3d::operator FXdouble * | ( | ) | [inline] |
Conversions.
FX::FXVec3d::operator const FXdouble * | ( | ) | const [inline] |
FX::FXVec3d::operator FXVec2d & | ( | ) | [inline] |
FX::FXVec3d::operator const FXVec2d & | ( | ) | const [inline] |
FXVec3d FX::FXVec3d::operator+ | ( | ) | const [inline] |
Unary.
FXVec3d FX::FXVec3d::operator- | ( | ) | const [inline] |
FXbool FX::FXVec3d::operator! | ( | ) | const [inline] |
Test if zero.
FXdouble FX::FXVec3d::length2 | ( | ) | const [inline] |
Length and square of length.
FXdouble FX::FXVec3d::length | ( | ) | const [inline] |
Compute normal from three points a,b,c.
FXVec3d normal | ( | const FXVec3d & | a, | |
const FXVec3d & | b, | |||
const FXVec3d & | c, | |||
const FXVec3d & | d | |||
) | [friend] |
Compute approximate normal from four points a,b,c,d.
Referenced by FXVec3d(), FX::FXVec4d::FXVec4d(), FX::hi(), FX::lo(), FX::operator!=(), operator!=(), FX::operator*(), operator*(), operator+(), operator+=(), operator-(), operator-=(), FX::operator/(), FX::operator<(), operator<(), FX::operator<=(), operator<=(), FX::FXVec4d::operator=(), operator=(), FX::operator==(), operator==(), FX::operator>(), operator>(), FX::operator>=(), operator>=(), operator^(), set(), and FX::FXRanged::set().
Referenced by FXVec3d(), FX::FXVec4d::FXVec4d(), FX::hi(), FX::lo(), FX::operator!=(), operator!=(), FX::operator*(), operator*(), operator+(), operator+=(), operator-(), operator-=(), FX::operator/(), FX::operator<(), operator<(), FX::operator<=(), operator<=(), FX::FXVec4d::operator=(), operator=(), FX::operator==(), operator==(), FX::operator>(), operator>(), FX::operator>=(), operator>=(), and operator^().
Referenced by FXVec3d(), FX::FXVec4d::FXVec4d(), FX::hi(), FX::lo(), FX::operator!=(), operator!=(), FX::operator*(), operator*(), operator+(), operator+=(), operator-(), operator-=(), FX::operator/(), FX::operator<(), operator<(), FX::operator<=(), operator<=(), FX::FXVec4d::operator=(), operator=(), FX::operator==(), operator==(), FX::operator>(), operator>(), FX::operator>=(), operator>=(), and operator^().
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