player_control Struct Reference

#include <player_control.h>


Data Fields

unsigned buffer_chunks
unsigned int buffered_before_play
GThread * thread
 the handle of the player thread, or NULL if the player thread isn't running
struct notify notify
enum player_command command
enum player_state state
enum player_error error
uint16_t bit_rate
struct audio_format audio_format
float total_time
float elapsed_time
struct song *volatile next_song
struct songerrored_song
volatile double seek_where
float cross_fade_seconds
uint16_t software_volume
double total_play_time


Detailed Description

Definition at line 63 of file player_control.h.


Field Documentation

Definition at line 77 of file player_control.h.

Definition at line 76 of file player_control.h.

Definition at line 64 of file player_control.h.

Definition at line 66 of file player_control.h.

Definition at line 73 of file player_control.h.

Definition at line 83 of file player_control.h.

Definition at line 79 of file player_control.h.

Definition at line 75 of file player_control.h.

Definition at line 81 of file player_control.h.

struct song* volatile player_control::next_song [read]

Definition at line 80 of file player_control.h.

Definition at line 72 of file player_control.h.

volatile double player_control::seek_where

Definition at line 82 of file player_control.h.

Definition at line 84 of file player_control.h.

Definition at line 74 of file player_control.h.

the handle of the player thread, or NULL if the player thread isn't running

Definition at line 70 of file player_control.h.

Definition at line 85 of file player_control.h.

Definition at line 78 of file player_control.h.


The documentation for this struct was generated from the following file:

Generated on Wed Aug 25 00:21:21 2010 for MPD by  doxygen 1.5.7.1