ChamplainRenderer

ChamplainRenderer — A base class of renderers

Synopsis

struct              ChamplainRenderer;
void                champlain_renderer_set_data         (ChamplainRenderer *renderer,
                                                         const gchar *data,
                                                         guint size);
void                champlain_renderer_render           (ChamplainRenderer *renderer,
                                                         ChamplainTile *tile);

Object Hierarchy

  GObject
   +----GInitiallyUnowned
         +----ChamplainRenderer
               +----ChamplainErrorTileRenderer
               +----ChamplainImageRenderer
               +----ChamplainMemphisRenderer

Description

A renderer is used to render tiles textures. A tile is rendered based on the provided data - this can be arbitrary data the given renderer understands (e.g. raw bitmap data, vector xml map representation and so on).

Details

struct ChamplainRenderer

struct ChamplainRenderer;


champlain_renderer_set_data ()

void                champlain_renderer_set_data         (ChamplainRenderer *renderer,
                                                         const gchar *data,
                                                         guint size);

Sets the data which is used to render tiles by the renderer.

renderer :

a ChamplainRenderer

data :

data used for tile rendering

size :

size of the data in bytes

Since 0.8


champlain_renderer_render ()

void                champlain_renderer_render           (ChamplainRenderer *renderer,
                                                         ChamplainTile *tile);

Renders the texture for the provided tile and calls champlain_tile_set_content() to set the content of the tile. When the rendering is finished, the renderer emits the "render-complete" signal. The tile has to be displayed manually by calling champlain_tile_display_content().

renderer :

a ChamplainRenderer

tile :

the tile to render

Since 0.8