Jack2  1.9.8
JackWinNamedPipeClientChannel.h
1 /*
2  Copyright (C) 2004-2008 Grame
3 
4  This program is free software; you can redistribute it and/or modify
5  it under the terms of the GNU Lesser General Public License as published by
6  the Free Software Foundation; either version 2.1 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU Lesser General Public License for more details.
13 
14  You should have received a copy of the GNU Lesser General Public License
15  along with this program; if not, write to the Free Software
16  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18  */
19 
20 
21 #ifndef __JackWinNamedPipeClientChannel__
22 #define __JackWinNamedPipeClientChannel__
23 
24 #include "JackChannel.h"
25 #include "JackWinNamedPipe.h"
26 #include "JackPlatformPlug.h"
27 #include "JackRequest.h"
28 
29 namespace Jack
30 {
31 
37 {
38 
39  private:
40 
41  JackWinNamedPipeClient fRequestPipe; // Pipe to communicate with the server
42  JackWinNamedPipeServer fNotificationListenPipe; // Pipe listener for server notification
43  JackThread fThread; // Thread to execute the event loop
44  JackClient* fClient;
45 
46  void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
47  void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
48 
49  public:
50 
53 
54  int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
55  void Close();
56 
57  int Start();
58  void Stop();
59 
60  int ServerCheck(const char* server_name);
61 
62  void ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result, int open);
63  void ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
64  void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
65  {}
66  void ClientClose(int refnum, int* result);
67 
68  void ClientActivate(int refnum, int is_real_time, int* result);
69  void ClientDeactivate(int refnum, int* result);
70 
71  void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
72  void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
73 
74  void PortConnect(int refnum, const char* src, const char* dst, int* result);
75  void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
76 
77  void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
78  void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
79 
80  void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
81 
82  void SetBufferSize(jack_nframes_t buffer_size, int* result);
83  void SetFreewheel(int onoff, int* result);
84  void ComputeTotalLatencies(int* result);
85 
86  void ReleaseTimebase(int refnum, int* result);
87  void SetTimebaseCallback(int refnum, int conditional, int* result);
88 
89  void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
90  void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
91  void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result);
92  void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
93 
94  void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result);
95  void SessionReply(int refnum, int* result);
96  void GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result);
97  void GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result);
98  void ReserveClientName(int refnum, const char* client_name, const char *uuid, int* result);
99  void ClientHasSessionCallback(const char* client_name, int* result);
100 
101  // JackRunnableInterface interface
102  bool Init();
103  bool Execute();
104 
105  bool IsChannelThread() { return fThread.IsThread(); }
106 };
107 
108 } // end of namespace
109 
110 #endif
111