Jack2  1.9.8
JackSocketClientChannel.h
1 /*
2 Copyright (C) 2004-2008 Grame
3 
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
13 
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18 */
19 
20 #ifndef __JackSocketClientChannel__
21 #define __JackSocketClientChannel__
22 
23 #include "JackChannel.h"
24 #include "JackSocket.h"
25 #include "JackPlatformPlug.h"
26 #include "JackRequest.h"
27 #include "JackError.h"
28 
29 namespace Jack
30 {
31 
37 {
38 
39  private:
40 
41  JackClientSocket fRequestSocket; // Socket to communicate with the server
42  JackServerSocket fNotificationListenSocket; // Socket listener for server notification
43  JackClientSocket* fNotificationSocket; // Socket for server notification
44  JackThread fThread; // Thread to execute the event loop
45  JackClient* fClient;
46 
47  void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
48  void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);
49 
50  public:
51 
53  virtual ~JackSocketClientChannel();
54 
55  int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
56  void Close();
57 
58  int Start();
59  void Stop();
60 
61  int ServerCheck(const char* server_name);
62 
63  void ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result, int open);
64  void ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
65  void ClientOpen(const char* name, int* ref, int uuid, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
66  {}
67  void ClientClose(int refnum, int* result);
68 
69  void ClientActivate(int refnum, int is_real_time, int* result);
70  void ClientDeactivate(int refnum, int* result);
71 
72  void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
73  void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);
74 
75  void PortConnect(int refnum, const char* src, const char* dst, int* result);
76  void PortDisconnect(int refnum, const char* src, const char* dst, int* result);
77 
78  void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
79  void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
80 
81  void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);
82 
83  void SetBufferSize(jack_nframes_t buffer_size, int* result);
84  void SetFreewheel(int onoff, int* result);
85 
86  void ComputeTotalLatencies(int* result);
87 
88  void ReleaseTimebase(int refnum, int* result);
89  void SetTimebaseCallback(int refnum, int conditional, int* result);
90 
91  void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
92  void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
93  void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result);
94  void InternalClientUnload(int refnum, int int_ref, int* status, int* result);
95 
96  // Session API
97  void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result);
98  void SessionReply(int refnum, int* result);
99  void GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result);
100  void GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result);
101  void ReserveClientName(int refnum, const char* client_name, const char *uuid, int* result);
102  void ClientHasSessionCallback(const char* client_name, int* result);
103 
104  // JackRunnableInterface interface
105  bool Init();
106  bool Execute();
107 
108  bool IsChannelThread() { return fThread.IsThread(); }
109 };
110 
111 } // end of namespace
112 
113 #endif
114